Simply repeat the process you used to level up in Normal Difficulty, run Baal with a large party if possible. Supplement this with +life items as well. Immunities are resistances over 100%. For those of you who are rich, equip a Might mercenary with a “Doom” weapon and you’ll have a “Might/Holy Freeze” mercenary. Ai đã từng chơi Paladin đều thấy nó thật mạnh mẽ, nhanh nhẹn, khỏe với lượng máu lớn. Popular Diablo 2 Paladin Builds Ok, I’ve always been a fan of Avengers. Runes/Rune FAQ Rune List Runewords Horadric Cube Horadric Cube Recipes Charms Prefixes Suffixes Special Modifiers. Much thanks goes out to Ragnarod and those in the Paladin forums for encouraging me to write a complete version of this guide. Use your one point in Sacrifice and Might to carry you through until you get Zeal at level 12. The Auradin is a Paladin Build which utilizes Auras and mostly the offensive ones in order to harm its opponents. Of course there are a few annoyances like Iron Maiden mages to watch out for, and Burning Souls to shield your party from. Some very nice expensive armors are: Chains of Honor (probably the best armor in the game), Enigma (mostly for MF, but has some crazy mods), Leviathan, Arkaine’s Valor, Templar’s Might, or even Tyrael’s Armor. Dexterity: Max blocking is a must for Hell difficulty. Tesla is a unit of magnetic induction equal to one Weber per squ… You can also find some good rare shield with resists and +1 or +2 to Paladin skills. Use Zeal as your main attack, or Vengeance if it is better at this point. This is the time when the Avenger begins to really come into true power. Don’t be intimidated though. So your strength will likely need to be anywhere from 80-170, depending on what equipment you choose. One quick note about aura flashing before we continue to the skills section: In 1.09 many people (myself included) would “flash” conviction onto enemies and then use Fanaticism and Vengeance to attack the enemies while they were affected by Conviction. You can also use such defensive auras to allow your party to regroup into safer or more tactical positions. Laying of Hands or Soul Drainers are probably the best for an Avenger. If your party is getting swarmed by fire breathing Balrogs, then switch to Resist Fire until things settle down. Dexterity: There are two options. The second, wielding a two-handed weapon. It’s the easiest of the Hell acts by far. These guys should be kept alive until they are more powerful. Bloodfist is another very good low-level item. Use Zeal for some high damage quickly, or Sacrifice for some heavy damage at a slower rate. 3. I could go on and name things like Breath of the Dying, but there wouldn’t be much point in that. and Carrion Wind (life leech, and damage take to mana to name a few reasons). Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress General Guides, Rogue Sorcerer Warrior Barbarian Bard Monk General, Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard. The way this works is that for every 2 points you spend on a Resistance aura, that resistance’s max is raised by one point. Once you get to Act 5, DO NOT rush on to Hell. Aside from that, Act 3 really isn’t too hard. But if you do take him on, simply lure his minions out into the open, and pick them off one by one. Min/max damage from socketing in off weapon equipment. Also, you only get 1.5 mana per point in energy. I played two or three in 1.09 and previous patches. You can just flash over briefly to Redemption after (or even sometimes during) combat and completely refill your mana and life. Your maximum resistances are 95/95/95/90, which is as good as it gets really. An Auradin doesn’t always fight on the front line. Diablo 2 Paladin Builds. Act One shouldn’t be too hard. So, I started working on a ladder Zealot that would wear Guardian Angel, a Herald of Zakarum (or other shield with huge resist all bonus), and other items to achieve a lovely 90/90/90/90 resistances setup… not counting the cold absorb from Nord’s Tenderizer/Raven Frost and fire absorb from Dwarf Star he’d have. Take your pick. Other great rings are: Stone of Jordan (since you’ll need mana, it’s also a great ring), Bul-Kathos’ Wedding Band, Manald Heal (mana leech!) Secondly, Lightning Immunity is the easiest immunity to break with Conviction Aura, with only certain super unique monsters being immune to having their immunity removed by Conviction. You see, Vengeance does have a rather steep mana cost at level 20 or higher: it can cost you around 10 mana per hit. Casting Hydra with Dragonscale (and Conviction on to lower damage) would certainly be a fun and interesting way to take out enemies from afar. Some good boots for low levels are: Sanders Boots, Sigons Boots (combined with other sigons pieces), and Cow Kings Boots Good boots for higher levels are: War Travelers (probably best for the 15-25 damage mod), Gore Riders, and nice Rare boots with R/W, resists, and MF. By the time you reach 30 however you should have one point in each prerequisite, a few in each resistance aura, and a few in Holy Shield (preferably five). One final note, carry Rejuvenation potions not only for when you are dying, but also for Mana burning packs of monsters. 4. To figure out how much blocking you have/need, just hover your mouse pointer over your defense (while Holy Shield is on, otherwise it will be lower than what you really need); it will show your chance to block. This is a tight build. Diablo :: Build Character Diablo II :: Paladin Build Guide. However, the skill may be mana intensive at the beginning or with a heavy investment, so Mana leech or items that give mana per kill will help offset this. Conviction- because it assures you of hitting more often, raises your damage exponentially (by lowering enemy resistances), and raises your parties’ damage and chance to hit greatly. Almost every mod on this armor is extremely useful. The Durance is of course huge now, and can be annoying with those stupid dolls popping everywhere. 1-handed Zealer is a go-to build for most, allowing for some flexibility in gear. 1 General Guides; 2 Class Build Guides. Or Pre-purchase Now (does not include Technical Alpha access). Generating high amounts of elemental and physical damage, there is nothing that can be immune to him, and nothing that can stand against his party when aided by Conviction. At low levels a good option is to use 2 Angelic Rings combined with the Angelic amulet and armor to get great mods. Potions are wonderful, easy to find (nearly every enemy drops one in 8 player games, and Champions/Uniques drop TONS), and you can buy them now. There is also an Item Generator, generating items just like in-game and a Mercenary Stats Calculator. Charms are very important for an Avenger. I find this act to be one of the hardest in the game in Hell. 5. 1. The Angelic Avenger is a build concept that has shone brightly when put into practice. Ultimately, charms with two mods (life/mana or life/resists) are your best bet. You can just flash over briefly to Redemption after (or even sometimes during) combat and completely refill your mana and life. For those of you with more wealth or access to items: Vampire Gaze, Crown of Ages, Harlequin Crest, and even Delirium Runeword are all nice. In deciding which Defensive Aura synergy of Vengeance (Resist Fire, Cold and Lightning) to max, the best course of action would be to max out Resist Lightning and then Resist Fire, and after maxing these skills and getting all necessary one point skills (see above) to put the remainder in Resist Cold to boost cold damage. You’ll also want at least one point in Vengeance for sure. Just send me a private message and I’ll help you out if I can. I’m going to try to explain some of the more difficult areas from my experience, and from the perspective of a fellow Avenger. Keep doing Baal runs until you have all of your best equipment on. I think it’s a lot easier to just receive the 4 pts you need from say… Herald of Zakarum or an amulet. You’ll want these when you get to Hell difficulty since you may be hurting for resists due to your choice of gear. With that said, you will want to max the skills in this order probably: 1. And lastly, you need to save all the all-resistances charms and single resistance (9-11%) small charms you find throughout the game. Sau đây chúng tôi sẽ giúp bạn tìm hiểu cách Build. So if you had 10 points in Resist Fire, your maximum fire resist would go up 5 points. I’m going to name some pretty obvious Uniques/Sets that come to mind. They increase the damage of Vengeance through a synergy bonus, and they raise your maximum resists. Not a single point. The same can be said for your amulet also. Ideal gear to give them is something like: Gaze, Shaft (Chains of Honor), and a big damage weapon with leech if possible. Cross-progression requires a linked Battle.net account and separate Diablo II: Resurrected purchase for each supporting platform. You’d be surprised how many good items have +to mana on them and people don’t realize it. Don’t rush ahead at all. If you are soloing, make sure to take your time here. You just think it’s more fun than the max Vengeance build. Fire Immunity is the second easiest with the first fire immune monsters that cannot have their immunity removed showing up in Act 4 Hell (other than Superuniques). Then you move on to Act 2. ... Stat build : Str : Vì là melee char nên Avenger cần khá nhiều points cho Str , hiển nhiên là để đánh cho mạnh rồi … You’ll likely have anywhere from 85-95% lightning resist, plus possibly some absorb. Simply using potions can solve the mana problems of an avenger by themselves. Here is the skill outline for the Avenger I built: 20 Conviction (Right Click skill, main aura) 20 Vengeance (Left Click skill, main attack) 10 Resist Fire (synergy for Vengeance and gives passive bonus to max Fire resist) 10 Resist Cold (synergy for Vengeance and gives passive bonus to max Cold resist) 10 Resist Lightning (synergy for Vengeance and gives passive bonus to max Lightning resist) 20 Holy Shield, Prerequisites and Utility Skills: Prayer, Defiance, Cleansing, Vigor, Meditation, and Redemption. Glad to have taken another class set for a spin and make it work! Act 5 of Hell is the ultimate challenge that 1.10 has to offer. That’s WITHOUT placing any stat points in Energy. A few mana pots, and a few small rejuvenation pots and you can easily handle a pack of mana stealing immune to physical ghosts. But with a decent team it’s not too hard to get into the low 90’s in little time with this build. Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress . In Act 4 you will need to watch out for the Iron Maiden casting clowns in the Chaos Sanctuary. It can also leech back a lot of health. Physical Damage reduction will also come in handy. Please login below or, Diablo 2 Guide: Asmodeous Paladin Avenger guide for V1.11 →. Wielding a two-hander is not as popular, but given the massive damage some of these can output, it is certainly possible. Examples: Baranar’s Star, Nord’s Tenderizer, Demon Limb, Lightsabre, Azurewrath (elite). The reason I suggest this is because Hell difficulty is VERY hard now. Get as much Vitality as you can. With a little leech a quick 5 hit zeal can restore you to full while still dealing decent damage. This is a very useful skill for destroying corpses, but it usually will make any Necromancer in your party upset. This build gets close to the amount of damage that the max Vengeance build does, but it takes a few more points to complete, and doesn’t usually get to put as many in Holy Shield. Zde je seznam všech buildů. Depending on what equipment you have you may need as little as 100 points here. 2. I’d say the order I just listed is in order of usefulness, but maybe Holy Freeze is better than Might. 3. It would cost a fair bit to invest anything other than a single point in these skills, meaning that in PvP, a player should overlook everything but a single point in Smite. Zeal is a good skill even with only one point in it. And finally, use a quick Zeal. If you’re getting slaughtered in Nightmare and Hell and you’re blocking is below 75, then you should know what is wrong here. When you hit level 30 make sure you have two points to spend. Before writing a new build guidePlease read Help:Writing Build Guides (Diablo II)Or your guide may be deleted! Place this one in an elite/exceptional sword or axe and you are ready to go. But for those of you with less resources make yourself one of these shields in a Paladin shield with the base resists mod: Ancients Pledge, Rhyme, or Sanctuary are all very good. Take your favorite fandoms with you and never miss a beat. Weapon and item added damage that reads "adds xx damage" such as Butchers pupil, War Traveller boots and Blood Fist gloves. The list goes on and on, there are so many good elite unique weapons to choose from. I highly suggest a party for him (you get more experience this way as well). Both builds are good, and both of them have their strengths. Like any other melee build, "Cannot Be Frozen" and some amount of Crushing Blow are two essential attributes to acquire. Partying can help you throughout Normal, since you will be investing your points in Resistance Auras unlike other melee classes that are already maxing their main combat skills. Essentials. You’ll likely be equipping yourself with your best gear, maxing skills, and enjoying the benefits of party play here. Stormshield is always a good choice, but I think it’s second to Herald of Zakarum for a Paladin. Other good gloves are: Lava Gouts, Venom Grip, and Dracul’s Grasp. If your party is dying to their deadly sparks, simply switch on Resist Lightning and make them all nearly immune. Vengeance-Because it deals insane damage and is your main attack Uniques/Sets that come to mind you were level. Certainly not useless ( especially Crushing Blow made several palys so far by Holy is. Very much fun pool of at least 200 mana obvious best choice here is of! 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