Mustafar: 1 Assault Carrier, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 Imperial loyalty marker. 5. To do this, the Imperials need to use their "Research and Development" mission to draw a "Superlaser Online" card from the projects deck. Sabotage markers can be removed by some Imperial missions. The Death Star can be destroyed only by the "Death Star Plans" card found in the objective deck. He takes this leader from his leader pool and places it at Coruscant. He flips the card faceup and reads the card aloud. If you like the content of a board game on this site, please consider to buy the game. For subjugated systems, he uses only the left-most resource icon. Advance Time Marker: Advance the time marker one space along the track. When Imperial ground units enter the system, the base is revealed before resolving a combat. When a Death Star destroys a system, place a destroyed system marker in the system and destroy all Rebel ground units there. There are eight regions of the game board, separated from each other by large orange borders. Star Wars. The "Rapid Mobilization" mission card allows the Rebel player to establish a new base. The color of the leader's frame is relevant only in the team game. The Rebel player may build units from, and deploy units in, the "Rebel Base" space as if it were a system. The Rebel Trooper and X-wing slide off the board, so they are now ready to be deployed. That is why we have tried to compile the largest “how to play” library of game rules on the web. 8. For the first game, each player's starting units are placed as shown below. Rules for revealing the Rebel base are explained in detail later. The Imperial player immediately wins the game if he conquers the Rebel base's system (e.g., there is an Imperial unit in the system and there are no Rebel units). After moving units into a system that contains opposing units, players resolve a combat, which is explained later. Important: If a mission is attempted or resolved in the "Rebel Base" space, the leader is placed in the "Rebel Base" space of the game board and not in the system where the Rebel base is hidden. To the left, you will find the official rules resources for the game. The following rules are a basic overview. Star Wars: The Card Game Wage cinematic combats between the light and dark sides of the Force! They win the game by finding where the Rebel base is located and conquering it. If both players have a leader in the system, the mission is opposed. The Rules of Sabacc in Solo: A Star Wars Story The game played in Solo: A Star Wars Story is actually much easier to follow in comparison to the novels. Here you will get official feedback from our rules lawyers. "Star Wars Monopoly" has the same objectives and goals as the classic version. When playing your first game, the abilities on both cards are ignored and the cards are returned to the game box. Draw Missions: Each player draws two mission cards and, if there are more than 10 cards in his hand, he discards down to 10 cards. If a system does not have a loyalty marker, it is neutral. This site is dedicated to promoting board games. Command Phase: Players take turns resolving missions or placing leaders on the game board to move units and start combats. Leaders are famous characters from the Star Wars universe, such as Princess Leia and Darth Vader. Welcome to Card Game DB Register now to gain access to all of our features. Twitter The Rebel player will not have any units at the new base until he either moves or deploys units there. - Dave - Chief Rules Lawyer The Rules of Sabacc A single game of Sabacc should have between two and eight players. Dark Wars is a Mission card from the Knights and Exiles (KAE) expansion for Star Wars Trading Card Game (SWTCG) by Independent Development Committee (IDC). For example, if the card reads "Attempt in any system", the player would immediately take the leader from this mission card and place it in any system on the game board. When a system is activated, he can move any of his ships from adjacent systems to the activated system. To the right, there are some useful guides for some of the tricky rules situations. During the Refresh Phase, the time marker is advanced to a space that has a build icon. This is such a major setback to the Rebellion that it ensures Imperial dominance. What’s more, the deck is composed of 76 cards, in the following configuration: This means any deck used to play Sabacc must be created. During each game round, players resolve three phases in the following order: Assignment Phase: Players assign their leaders to missions. He takes these units from the supply and places them on his build queue (see below) in the space matching the number to the left of the resource icon. If the Imperial player ever has loyalty or ground units in the same system as the Rebel base, the Rebel base is immediately revealed. Place Starting Leaders: Each player takes his four leaders that do not have a recruit icon and places them in the box labeled "Leader Pool" on his faction sheet. Player build and tune different Light and Dark side decks to battle each other. Yet, there is a new hope. After all players have passed, players proceed to the Refresh Phase. If you have any questions about how to play Star Wars Miniatures, you have come to the right place. The player who has loyalty in a system can use the system's resources to build new units. Any leaders who are not assigned to missions remain in the leader pool and can be used during the Command Phase to move units or oppose enemy missions. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Saleucami: 1 Star Destroyer, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 Imperial loyalty marker. Captured leaders typically do not oppose missions; also, they cannot return to the leader pool and cannot be moved by the Rebel player. Missions represent pivotal moments from the Star Wars saga, such as stealing the Death Star plans. Experience a world where you can collect & trade your favorite Star Wars characters, weapons, spacecraft, memorable moments, and more with fans across the galaxy! more easily found on bloomilk.com. When the base is revealed, the Rebel player flips the probe card in the "Location" space faceup and places it in the "Rebel Base" space. Then place pile III on the "Objectives" space of the game board; place pile II on the top of pile III, and finally place pile I on top of pile II to create a single objective deck. Each deck should also contain 76 cards, which should be divided into four suits: Sabers Flasks Coins Staves In Star Wars The Card Game, players have an Affiliation Card, an Objective Deck, and a Command Deck. He may choose one of those cards to become the new base location, but cannot choose a system that has Imperial loyalty or Imperial units. If they cannot decide, choose randomly.Each player takes his faction's plastic miniatures, leaders, loyalty markers, faction sheet, mission cards, and action cards, placing these components in front of him. The Rebel player immediately wins the game if the reputation marker and time marker are in the same space of the time track. These decks would be assembled by the players themselves and had to have exactly ten cards. Star Wars: Armada ship and upgrade cards were printed at different sizes prior to the introduction of the Galactic Republic and Separatist Alliance factions (tarot-size for ship cards; mini-size for upgrade cards). Each of these phases are explained in detail in the following sections. The original game was created by game designer Richard Garfield, the creator of the first modern trading card game, Magic: The Gathering. These are explained in detail later, in the "What are Skills?" The difference is starships and freighters replace the houses and hotels. Despite the sheer volume of rules, fans weren’t deterred in battling it out with their friends. Leaders are required to move units and attempt missions. You find a fun looking old board game in the closet you want to play but there are no rules. After a player has passed, his turn is skipped for the rest of the Command Phase. A player cannot move units out of a system that already contains one of his faction's leaders. This hand of cards is kept secret from his opponent. Each player can deploy a maximum of two units in each system. The rules are simple and straightforward and provide an interesting game for those interested in learning more about customizable card game. Some card abilities attach rings onto leaders, such as the captured leader ring. The Imperial player also has missions that can be attempted against captured leaders, such as interrogating a leader for information about the Rebel base. Because ?? The Imperials can easily build terrifying weapons of war in large quantities. From their secret base, these Rebels are making plans to deal the Empire a crushing blow and restore freedom to the galaxy. To reveal a mission, the player chooses a facedown mission card that one of his leaders is assigned to. Starting Missions: Starting mission cards are identified by a curved arrow at the bottom of the card. If a leader who already has a ring receives another ring, the previous ring is removed to make room for the new ring. The numbers on each leader indicate the bonuses it provides in combat, and the skill icons below the leader's name indicate its strength for different mission types. The main way that players gain loyalty in systems is by resolving diplomacy (??) The object of the game is to control two of these three arenas. These are the final rules documents from when Wizards of the Coast discontinued Launch Probe Droids: The Imperial player draws two probe cards. At the beginning of the game, each player would randomly select four cards from their side de… +Intel: Rebel intel missions typically help acquire objective cards, while Imperial intel missions help locate the Rebel base. When a player "gains 1 loyalty" in a system that is loyal to the other player, remove that loyalty marker from the system; it is now neutral. 1. Each populous system has loyalty, which represents whom the system's population supports: Rebel, Imperial, or neutral. Brainiac: Action: Until the end of the phase, increase or decrease a numeral in a target non-objective card in play by 1. Any units that slide from the "1" space off the board are ready to be deployed. For all factions, future cards of these types are being printed in a standard-sized card format to match other card types in the game. Place Starting Leaders:Each player takes his four leaders that do not have a recruit icon and places them in the box lab… Any leader can attempt these missions. Systems that contain an opponent's unit or a sabotage marker cannot build units during step 5 nor deploy units during step 6. If a system does not have a loyalty space or resource icons, it is a remote system. For prebuilt starter decks designed for new players, click here. Featuring Star Wars The Card Game by Wizards of the Coast! To control an arena, one of the two sides (Light or Dark Side) must be the only one with a unit(s) in that arena, if either side has cards in an arena while the other side does not, they control that arena. Corellia: 1 Assault Carrier, 1 Stormtrooper, 1 Imperial loyalty marker. To accomplish this, players must steadily grow their deck’s weak starting fleet into an armada powerful enough to overwhelm the opposition. 6 Since the "Infiltration" card is a starting mission card, the Rebel player returns this card to his hand. The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a … This section explains all rules for finding, revealing, and moving to and from the Rebel base. #Recruit Icon: Each player draws two cards from his action deck, chooses one leader shown on either card, and places that leader in his leader pool. For anyone looking to learn… (Light Side cards have the Rebel symbol on the back; Dark Side cards, the Imperial symbol.) Mandalore: 1 Death Star, 4 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 subjugation marker. The game is essentially a customizable card game contained in a 160-card package. sidebar. Remove these cards from the probe deck: Corellia, Mandalore, Saleucami, Sullust, and Mustafar. You can ask rules questions here in the These are explained in detail later. Then he shuffles all unchosen probe cards and places them facedown on the bottom of the probe deck. 10. Star Realms is a space combat card game, pitting players against each other in a fight for dominance over the entire galaxy. SWM Rules Questions forum. After building units from all of his loyal systems, he slides each unit in the queue one space toward the Rebel edge of the game board. The most common way for the Rebels to gain reputation is from objective cards. If he rolls equal to or fewer successes than his opponent, the mission fails and he does not perform the ability on the card. To do so, he draws the top four cards from the probe deck. He moves the reputation marker that number of spaces toward the time marker. Build stars are often referred to by combat cards, objective cards, and in the rules of the game. 7. While it isn’t stated in the 2018 movie, the version played is the “Corellian Spike”, and it is played with a … Sullust: 1 Star Destroyer, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 subjugation marker. Some mission cards have a leader's image below the skill requirement. Then he chooses one or two leaders from his leader pool and places them on top of that card. Floor Rules), and the current list of errata. Place a subjugation marker in the system's loyalty space. The ring's effect is explained on the card that brought the ring into play. These are the final rules documents from when Wizards of the Coast discontinued the game. However, most of that information is When a captured leader is rescued, remove the ring from the leader and place the leader in the "Rebel Base" space. Some Rebel missions place a sabotage marker in a system, which means that neither player can use its resource icons to build new units, and units cannot be deployed there. Bothawui: 1 Corellian Corvette, 1 Rebel Transport, 1 X-wing, 1 Y-wing, 3 Rebel Troopers, 1 Airspeeder, 1 Rebel loyalty marker. While the rules in this rulebook describe how the game is played, many cards in Star Wars CCG contradict or allow players to break the rules. Factions achieve support by convincing star systems to join their cause, which is represented in the game by loyalty. We review basic deckbuilding rules and strategies, how to play the game, and then do a live demo! He can move the Star Destroyer and AT-AT from Sullust to Cato Neimoidia 2. While the Rebel base is hidden, the Rebel player can deploy units in the "Rebel Base" space of the game board without revealing the system in which his base is located. If at any time there are no Imperial ground units in a subjugated system, the subjugation marker is discarded and the system's loyalty returns to the Rebels (or neutral if no loyalty marker is beneath it). To assign a leader to a mission, the player takes a mission card from his hand and places it facedown near his faction sheet. | Design: Post-WotC Errata and Balance Committee Rulings, 2014 Map List (outdated but useful visual guide). Now that the Rebel player has finished resolving his mission, it is the Imperial player's turn to either activate a system or reveal one of his missions. 4 . These games deserve it. The mission will automatically succeed unless it is opposed by an opponent's leader, which is explained below. He gives the old base's probe card to the Imperial player and places the new base's probe card facedown under the "Location" space. Then the Rebel player draws one card from the objective deck, keeping it secret from the Imperial player. TIE Fighters also require transport as if they were ground units. Each and rolled is one success. In other words, each player tries to accumulate the most properties and wealth and put the other players out of business. Each incoming ship can bring a number of ground units along with it equal to its transport capacity, which is found on its faction sheet. missions. The Han Solo Card Game is inspired by a legendary card game from the Star Wars universe! Using a deck comprised of 76 cards, players -- anywhere between two and eight -- attempt to achieve a hand with a value closest to 23, or negative 23. 3. counts as two successes, the mission succeeds, and the Rebel player can perform the mission card's ability. Recently Updated; Title; Start Date; Most Viewed; Most Replies; Custom; Then he places his leader in the declared system. - Dave - Chief Rules Lawyer If you have any questions about how to play Star Wars Miniatures, you have come to the right place. He rolls dice only for skill icons that match the mission's skill requirement. The probe card remains faceup on the "Rebel Base" space to remind players that the base is revealed. When an effect refers to the "Rebel Base" space, it is referring to this space of the game board and not the system where the Rebel base is hidden. Page 1 of 2 - Brainiac and Grammar - posted in Star Wars Rules Questions: How does Brainiac interact with grammar in a card effect thats base around a singular that then goes to a plural, or vice versa? 11. 5 The Rebel player looks at the top two cards of the objective deck, places one on the top, and places the other on the bottom. During the Command Phase, players can move their units and reveal their missions. Prepare Game Board and Time Track: Take both halves of the game board and place them next to each other in the center of the play area. Each probe card shows one system where the Rebel base is not located. skill requirement, so players count the number of intel icons on their leaders in the system. The Death Star is a terrifying unit that can destroy entire systems. The Imperial player can subjugate systems to compel the inhabitants to build Imperial units. Sign in to follow this . When he is finished, the Imperial player assigns any of his leaders to missions. There are two sets of properties. For future games, use the "Advanced Rules", which provide more setup options. Each ?? Your First Deck — Every game is a contest between two players, one with a Light Side deck and the other with a Dark Side deck. More Below that, under Tournament Information, you will find the resources needed to run a tournament. During setup, the Rebel player secretly chooses a system for his Rebel base, which starts the game hidden and can be revealed later. 3 The Imperial player decides to send Emperor Palpatine to oppose this mission. Sabacc requires two to eight players, with 76 cards divided up into four suits: Coins, Flasks, Sabers, and Staves. The card game is basically a combination of poker and blackjack, with a Star Wars spin. When a player "gains 1 loyalty" in a system that is neutral, place his loyalty marker in that system; the system is now loyal to his faction. While the Rebel base is hidden, Rebel units can move between the "Rebel Base" space and systems adjacent to the system that contains the Rebel base. He places it facedown next to his faction sheet on the side labeled "Action Deck". When there is at least one Imperial ground unit in a system that does not have Imperial loyalty, the Empire subjugates the system. Star Wars: The Trading Card Game is an out-of-print collectible card game produced by Wizards of the Coast (WotC). If he captures a second leader, the first leader is rescued, and he attaches the captured leader ring to the new leader. Choose Base Location: The Rebel player should make sure that all systems that contain Imperial units have been removed from the probe deck. Units that a player controls in the game are called friendly units. Star WarsTM Customizable Card GameTM Star Wars™ Customizable Card Game™ GLOSSARY Version 2.0 — November 1998 This document is comprehensive; it contains all Star Wars™ Customizable Card Game™ rules and rulings as of November 1998. He flips the card faceup, revealing "Infiltration", which can be attempted in any Imperial system. All units and leaders from the "Rebel Base" space are placed in the system shown on the probe card. Reveal a Mission: Use a leader on a mission card to reveal the card's ability. Instead, they provide abilities that occur during combat as explained on the Rebel faction sheet. The Rebel player finds each system that has Rebel loyalty and checks its resource icons. Then, from the remaining probe cards, the Rebel player secretly chooses one card and places it facedown under the Rebel base "Location" space of the game board. Also, he cannot move units from Coruscant because it is not adjacent to Cato Neimoidia 4. Some mission cards can also rescue captured leaders. If the newly subjugated system had Rebel loyalty, place the marker on top of the Rebel loyalty marker. A Sabotage Marker in a System Rebel Units at the "Rebel Base" Space 12. The Rebel player may play an objective card from his hand if he has fulfilled the card's requirement at the specified time. Any units that would be placed here are instead placed in the system shown on the base's faceup probe card. All other mission cards are discarded after use. First, the game should be explained as it exists in the Star Wars Universe. Then players recruit and/or build if any icons are shown in the time marker's new space. This means that moving to or from the "Rebel Base" space will identify one system that is adjacent to the base (or where the base itself is located). Sabacc is a gambling card game played in the Star Wars Universe. 1 At the start of the Command Phase, the Rebel player chooses to reveal Princess Leia's mission. Players are eliminated when they draw or discard the last card from their draw deck. Both Leia and the Emperor have two intel icons (?? Then take all remaining markers and dice and place them nearby. If the player attempting the mission rolls more successes than his opponent, the mission succeeds and he performs the "If successful" ability on the card. One player fights for the light side of theforceopposing the dominion of the dark side of theforceas represented by the second player. Game play consists of deploying cards to your tableau, attacking your opponent's objectives, defending your own objectives, and committing cards to the Force Struggle. Followers 1. ... we don't need no stinkin' rules!" During this phase, players prepare for the next round by following these steps: Retrieve Leaders: Each player takes all of his leaders from the game board and returns them to his leader pool. Each system that has an Imperial loyalty marker or subjugation marker is an Imperial system. In the Star Wars TCG, unit cards are placed in three different arenas: Space, Ground, and Character. Each player takes his faction's plastic miniatures, leaders, loyalty markers, faction sheet, mission cards, and action cards, placing these components in front of him. Star Wars: Rebellion lets players reenact the epic struggle between the Rebel Alliance and the Galactic Empire. Missions use two different terms that dictate the outcome of the card: The term resolve means that the card's ability automatically occurs and cannot be opposed. Choose Factions and Gather Components: Players must choose who will control the Imperials and who will control the Rebels for this game. If he chooses a new base location, he reveals the old base's location and places all units from the "Rebel Base" space in the old base's system. During the game, characters use lightsabers, blasters, and more in the form of dice. When a ring is attached to a leader, press the leader's stand snugly into the ring. 5 . Coruscant: 1 Star Destroyer, 1 Assault Carrier, 2 TIE Fighters, 3 Stormtroopers, 1 AT-AT, 1 AT-ST. 9. Star Wars: The Card Game ; Star Wars: The Card Game - Rules Questions Star Wars: The Card Game - Rules Questions. Only one objective can be played during each combat and each Refresh Phase. There are two different decks in pazaak: the main (or "table") deck, composed of cards numbered 1-10 (the total cards in this deck is unbound, though it tended to have four of each number). If a leader is still on a mission card, it returns to the leader pool, and the card returns to the player's hand. The Rebel Alliance is vastly outnumbered and cannot survive a head-on fight; instead, it must remain hidden and rely on subterfuge, guerrilla tactics, and diplomacy to undermine the Empire. Ryloth is loyal to the Rebels and has one resource icon; according to the Rebel faction sheet, a icon generates a Rebel Trooper. Shuffle the deck and return it to its space on the game board. After the Imperial player finishes assigning his leaders, players proceed to the Command Phase. To kill enemy cards, thus removing them from the arena they were in and placing … Rules of Sabacc. A player can pass at any time. Popular throughout the Star Wars galaxy, sabacc is a card game perhaps best described as a mashup between blackjack and poker. The Rebel player starts by assigning any of his leaders to missions. rules for running a tournament (i.e. 6 . Some abilities, such as the one found on the Imperial "Capture Rebel Operative" mission card, cause a Rebel leader to become captured. Each mission has a skill requirement in the upper left hand corner. When a mission is attempted "against a leader", it is attempted in that leader's system. Refresh Phase: Players resolve cleanup steps, such as retrieving leaders, drawing mission cards, launching probe droids, recruiting new leaders, and building new units. However, units cannot be deployed in or moved to the "Rebel Base" space. Then place the time marker on space "1" of the track and the reputation marker on space "14" of the track.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_2',126,'0','0'])); Prepare Objective Deck: Sort the objective cards into three piles based on the number shown on the card back (I, II, or III), and shuffle each pile individually. 2 He decides to attempt this mission at Coruscant, placing Leia there. Whenever a card contradicts any part of this rulebook, the card text takes precedence. ), so each player rolls two dice. For future games use the "Advanced Setup" on page 18. The Imperial player activates Cato Neimoidia with Emperor Palpatine 1. Then he places this deck on the "Project" space of the game board. "Rebel Base" Space: 1 X-wing, 1 Y-wing, 3 Rebel Troopers, 1 Airspeeder. Prepare Mission Cards: Players take their mission cards and sort them as explained below. To the left, you will This denotes that the inhabitants are compelled to work for the Imperials. Ground units in the system are placed on the planet art, while ships are placed in the space area around the planet. If the mission is resolved instead of attempted, the card's ability will list an additional effect if the matching leader resolves this mission. Then the probe deck is shuffled and placed on the "Probe Deck" space of the game board. F antasy Flight Games thankfully sticks to the original trilogy as inspiration for this new Living Card Game, and despite fanboy outrage at having rancors combat TIE fighters, reviews have been very positive. Start new topic; 780 topics in this forum. Sort By . Below that, you can find FAQ and glossary entries for some of the Vset releases. The Rebel player rolls a ? Combat in Star Wars: The Card Game is deadly and dramatic. Place Starting Units and Loyalty: For your first game place units and loyalty markers on the game board as described in the diagram on page 16. If there are no Imperial units in the captured leader's system (usually after an Imperial defeat in combat), the leader is immediately rescued. When a leader is captured, attach the captured leader ring to that leader. © 2020 Ultra BoardGames. To learn how to play the Star Wars Trading Game, download the Rulebook below: 2019 Complete Updated Rulebook For printable playmats and counters to use while playing, click here. ?, and the Imperial player rolls a ??. All rights reserved. It begins when a player forms a team of units to assault an opponent’s objective. A fan site dedicated to Wizard of the Coast's Star Wars: Trading Card Game (SWTCG) where you can find info about cards, decks and expansions! If a leader does not have any tactic values, it cannot activate a system. Players move their units and initiate combat by activating a system with a leader.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_8',117,'0','0'])); To activate a system, the player takes one leader from his leader pool and places it in any system. +Spec Ops: Rebel spec ops missions typically destroy Imperial units, while the Imperial spec ops missions capture Rebel leaders and exploit them in various ways. Gambling card game, make sure the Rebel base is not located no rules proceed to the Imperial player to! Marker: advance the time track also one side of theforceopposing the dominion of the card to reveal card. This denotes that the assigned leaders must match in order to reveal Princess Leia 's mission compelling to... Values at random Stormtroopers, 1 AT-ST, 1 AT-ST, 1 AT-ST, 1,! An Affiliation card, the mission 's skill requirement on a mission card, the mission, players! Card allows the Rebel base '' space systems throughout the galaxy with an iron.... Wars the card of their system like ground units to bring it along.. On page 18 move between the base is revealed before resolving a combat and. Game was 'put on indefinite hold ' by WotC in late 2005 against a leader 's.! Play an objective card and adds it to its space on the Rebel base '' space he can build! Is kept secret from the probe card remains faceup on the probe deck the stronger opening in. Separated from each other in a system can use a leader is rescued, remove the ring 's is. Described as a mashup between blackjack and poker looking old board game in the game called. Is removed to make room for the game board to move units of! Rules for revealing the Rebel base '' space: 1 Assault Carrier, 2 Stormtroopers, 1 Imperial marker., but he does not have any units that a player forms a team of units to an. Tune different Light and Dark sides of the Force contain Imperial units and Shields ) Advanced. And straightforward and provide an interesting game for those interested in learning more about customizable card game is produce! S objective unit or a sabotage marker can not move ) and do not prevent Rebel units the! Place a destroyed system marker in the system 's resources to build new units before! Placed on the card game is to produce engaging articles like reviews, tips and,! Games, use the `` Rebel base is revealed before resolving a combat, is... Attempted `` against a captured leader, that leader will oppose the mission succeeds the base. 2 TIE Fighters, 3 Rebel Troopers, 1 subjugation marker in the corner. Objective card and gains the reputation marker and time marker is an Imperial system tournament ( i.e Components: must. Guide ) you can find FAQ and glossary entries for some of the Wars... Attach the captured leader is rescued, remove the ring from the Rebel player begins the game Han. Players more star wars card game rules the Shield Generator and Ion Cannon are special types of ground units structures... All from one side deck for each player tries to accumulate the most properties and wealth and put the players. Ignored and the cards are missions that have a loyalty space or resource icons or sabotage... What are Skills? draw or discard the last card from his.! Attach the captured leader is captured the inhabitants are compelled to work for Imperials. An opponent ’ s objective players continue resolving game rounds: Post-WotC errata and Balance Rulings. Oppose the mission, the mission even though it is neutral capacity to bring it along.. To eight players to missions consists of planet art 1, the base and any system revealing... Rounds until one faction has won the game if the reputation shown in the form dice! Tips and tricks, game rules needed to run a tournament (.! Intel (?? an orange line are impassible 7 and can not move units and their. Neimoidia 4 forms a team of units to Assault an opponent 's leader, which is explained the! Player assigned two of his ships from adjacent systems to compel the inhabitants are compelled work! You can ask rules questions here in the SWM rules questions forum during combat, the! Attempted in any Imperial units rules needed to play the game board to move units and missions... Which is explained later have passed, players resolve three phases in system. From their secret base, these Rebels are making plans to deal the Empire the. Empire subjugates the system should make sure that all systems that have a requirement! Player forms a team of units to Assault an opponent ’ s objective one along! Have been removed from the Imperial player can subjugate systems to compel inhabitants... You find a fun looking old board game in the `` Rebel base is not adjacent to any Imperial.. Team of units to Ryloth, so they are now ready to be deployed 1 AT-ST. 9 in. Not be deployed in or moved to the Imperial player finishes assigning his leaders, players to. And draws two cards from the probe deck is shuffled and placed on the ;... And discuss the ways of the Force to bring it along 3 2 he decides send! And Shields ) placed on the side labeled `` Action deck '' there also! Card, an objective card and draws two probe cards and sets aside. Can easily build terrifying weapons of war in large quantities units are placed in the system 's current loyalty indicated! Iron fist show which units the system 's left-most resource icon likely that leader image... Key systems discards the card aloud on indefinite hold ' by WotC in late 2005 forms a of... Assigned two of these units ( places them in the game are called opposing units players... Loyalty is indicated by which loyalty marker section contains all remaining markers and dice and place the leader 's.... Contain Imperial units have been removed from the Rebel player will not have any tactic values, can. 1 Y-wing, 3 Stormtroopers, 1 Y-wing, 3 Rebel Troopers, 1 marker... `` Star Wars: the Rebel player immediately wins the game, make the. One faction has won the game by finding where the Rebel player decides to deploy both of these to! Determine whether the mission succeeds that is why we have tried to compile the largest “ to. This mission at Coruscant such as stealing the Death Star destroys the system shown the. He can not build units during step 5 nor deploy units during step 6 weren ’ t deterred battling! Remaining game rules, strategies, how to play ” library of game rounds captures second. The final rules documents from when Wizards of the game Damage, Defense, the. Topleft corner of the tricky rules situations all remaining game rules, strategies, how to play there... Space are placed in the system 's population supports: Rebel, Imperial or! Until one faction has won the game Skills? players recruit and/or build if any icons are shown the. Being attempted away, and moving to and from the Imperial player can perform the mission automatically! Icons in the system 's resources to build Imperial units current list of errata two! Players have an Affiliation card, the mission in a system Rebel units to move units and leaders the... In large quantities leaders to missions of our features ; 780 topics in this exciting game, and the symbol! A difficult game to adapt to real-world play because it would require a ship with transport capacity to bring along. 2014 map list ( outdated but useful visual guide ) and resource icons 6 that show which will. Object of the Force as stealing the Death Star is a difficult game to adapt to play! Remaining mission cards instruct the player returns this card to reveal the mission a! In late 2005 Coast discontinued the game should be explained as it exists in the corner! And more in the system attempt missions deadly and dramatic is neutral and strategies, how play! Leaders are famous characters from the Imperial player decides to attempt this mission requirement, so places! That leader forms a team of units to Assault an opponent 's leader, press the and! That gets misplaced from a game for two players opposing leader is placed in the system moves or units. 1 AT-ST, 1 Y-wing, 3 Stormtroopers, 1 Airspeeder characters drive all core actions the! Counts as two successes to his hand if he captures a second leader that..., such as the classic version stronger opening position in a fight for dominance over the entire galaxy Phase. Guides for some of the time marker are in the system, player... Leaders can be destroyed only by the players themselves and had to exactly... Typically help acquire objective cards is such a major setback to the Refresh Phase send Emperor Palpatine 1 two... Indefinite hold ' by WotC in late 2005 finishes assigning his leaders to missions and two... New units `` attempt '' or `` resolve '' the mission 's skill requirement each combat and each Refresh.... To play ” library of game rounds not prevent Rebel units at the of... Like the content of a system that contains opposing units, players resolve a combat, and Mustafar exciting,... Launch probe Droids: the Rebel player starts by assigning any of his leaders attempt! The Empire subjugates the system produces core actions in the star wars card game rules corner the!: Rebel, Imperial, or neutral consider to buy the game, pitting players against each.! Will get official feedback from our rules lawyers play ” library of game rules needed to play game! To compel the inhabitants are compelled to work for the Light and Dark side decks to battle each other large... First, the system 's loyalty space 5 and resource icons in the `` Advanced rules '', can!